Just a little update, and i was reflecting on how important keeping textures and colours is imporant. This is one of the main reasons why me and Guy decided to split the UV/TEXTURING jobs the way we did, inside and outside rather than texturing half of the outside each and half of the inside each. The way we approached this seemed the logical way, otherwise we would get awkward looking textures which dont nescessarily fit in with eachother working on the same project, and potentially making the environment look bad.
This is not only the case for UV mapping and texturing, but also for modelling if i think about it. This is why i feel we have done very well up until now on the group blog, with sharing our ideas so that we can all think along the same design lines and keep our ideas in sync with eachother, Hopefully this continues.